![]() If you try to mainline the story and only stop for side quests when they’re convenient, you’ll eventually fall behind the level of enemy ships so much you won’t be able to continue. The need to constantly improve your gear and level eventually becomes a hindrance. Sometimes tough enemies will force you to use your ships special abilities - like EMP blasts or short-range teleports - and I burned through healing and defensive consumables like candy, but your effectiveness in combat has a lot more to do with your gear and your level than your flying prowess. Most fights can be won by simply getting into range of the enemies and bursting them down as quickly as possible. Having the full range of motion does make combat a little less spectacular than other arcade shooters like Squadrons. It's incredible how many different ways it uses some variation of 'find a ball here and put it over there' or 'shoot these lights in a certain order', but after 40 hours the puzzles still impress me. They require you to examine the environment and look for clues that lead to non-obvious solutions. Everspace 2 has phenomenal environmental puzzles, and completing them accounted for a majority of my play time. A single location might have multiple side quests, resources and crafting materials to collect, multiple puzzles to solve, and a variety of optional challenges to take on. Some of the maps you can explore are so densely packed with objectives, it can take an entire play session to complete them. Related: Redfall Preview: Arkane Raises The Stakes It's a clever way to shortcut a true open world map, and it helped me to be able to break down the infinite expanse of outer space into more digestible sections. You can leave any map instantly and return to the current overworld by initiating your hyperdrive, and because the celestial bodies in each system maintain their position in scale, it creates a sense that you're always traveling through a single, continuous space, even when short load screens interrupt the flow. I hope things got better in the second game.There's seven separate overworlds, each representing a different star system, from which you can travel between individual maps that range in size from quick shootouts around an asteroid to massive industrial complexes and outer space cities. Sad part of older games is that these issues very rarely ever get fixed ruining the game for future players and that is why I cannot recommend it. It shows that while this is a very well conceived game, it was not play tested nor polished enough as these issues I have run into are not even close to being balanced and gives the impression that the dev team lost track of the what matters while focusing on the idea only. Now after several different very bad mechanics have shown up again and again. Slowly though the missed details for a game that is suppose to be played over and over again started to appear, some quicker than expected. I had a feeling being the first game to not set my expectations super high, but was impressed with what I was given at first. I thought that was great, but did not want any story spoilers so I came back around to this one. ![]() ![]() The game has a solid foundation and what drew me to this game was the demo for the second game. ![]()
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